26 original competition-style problems: dice, cards, areas and expected values. Try each one before opening the hints; the second hint gives more away, and the full solution explains why the method works and where the idea leads.
For teachers: project, add to a worksheet or set as homework
Press Project on any problem to show it full screen with a timer, the hints, the answer and the worked solution one step at a time (arrow keys move between problems; Space reveals the next step; F full screen; Esc closes). Switch on the ‘Add to worksheet’ buttons, pick problems, then print them from the worksheet builder or set them as homework for a class, with the full solutions as the mark scheme. Free problems are free for every class; problems marked ‘With a plan’ can be set by teachers with a plan or school licence. Ready-made sessions: maths club packs.
A fair die is rolled three times. What is the probability that the three numbers are strictly increasing?
Hint
Any three different numbers can be arranged in increasing order in exactly one way.
Second hint
Choose 3 different numbers (C(6, 3) = 20 ways); each gives exactly one increasing order, out of 216 outcomes.
Full worked solution
Answer: B, 5/54
Three rolls give 63 = 216 equally likely outcomes.
A strictly increasing outcome uses three different numbers in increasing order.
Every choice of three different numbers from 1–6 gives exactly one increasing order, so count choices: C(6, 3) = 20.
Probability: 20/216 = 5/54 (B).
Why this works: Of the 6 orders of three different numbers exactly one is increasing, so you could also say: P(all different) × 1/6 = (120/216) × (1/6).
Where it leads: For any n rolls, P(strictly increasing) = C(6, n)/6n, which is 0 once n > 6.
A bag has 4 red and 6 blue balls. Balls are drawn one at a time without replacement. What is the probability that the first red ball appears on the third draw?
Hint
The first two draws are blue, then a red.
Second hint
6/10 × 5/9 × 4/8.
Full worked solution
Answer: C, 1/6
The first red ball on the third draw means: blue, then blue, then red.
First draw blue: 6 of 10 balls, probability 6/10.
Second blue: 5 blue left of 9, probability 5/9.
Third red: 4 red of the 8 left, probability 4/8.
Multiply: 6/10 × 5/9 × 4/8 = 120/720 = 1/6 (C).
Why this works: Without replacement, multiply conditional probabilities: each fraction reflects what is left in the bag at that moment.
Where it leads: The first red ball’s position has a neat distribution; its expected position is 11/5 here.
Two different cards are drawn at random from ten cards numbered 1 to 10. What is the probability that the product of the two numbers is a multiple of 3?
Hint
Find the probability that the product is not a multiple of 3.
Second hint
That needs both cards to come from the seven non-multiples of 3.
Full worked solution
Answer: 8/15
Pairs: C(10, 2) = 45, all equally likely.
The product is not a multiple of 3 only if neither card is: C(7, 2) = 21 pairs.
P(multiple of 3) = 1 − 21/45 = 24/45 = 8/15.
Why this works: Because 3 is prime, the product is a multiple of 3 exactly when at least one factor is; the complement is one clean count.
Where it leads: For a non-prime like 4 this fails (2 × 6 = 12). Then you need cases: one multiple of 4, or two even numbers.
A fair six-sided die is rolled. You are told that the score is a prime number. What is the probability that it is odd?
Hint
Which scores are prime?
Second hint
2, 3 and 5 are prime. How many of them are odd?
Full worked solution
Answer: C, 2/3
Prime scores: 2, 3, 5. Given the score is prime, these three are equally likely.
Odd ones: 3 and 5.
P(odd | prime) = 2/3 (C).
Why this works: Conditioning shrinks the sample space to the outcomes you are told happened; then count within it.
Where it leads: P(A | B) = P(A and B)/P(B) = (2/6)/(3/6). Getting the condition the right way round matters: P(prime | odd) is also 2/3 here, but usually the two differ.
In a fairground game you roll a fair die. If you roll a 6 you win £10; otherwise you lose £1. What is your expected gain per game, in pounds? (Give an exact fraction.)
Hint
Expected gain = sum of (gain × probability).
Second hint
10 × 1/6 + (−1) × 5/6.
Full worked solution
Answer: 5/6 (about 83p)
Win £10 with probability 1/6; lose £1 with probability 5/6.
Expected gain = 10/6 − 5/6 = 5/6.
5/6 of a pound, about 83p per game, in your favour.
Why this works: Expected value weights each outcome by its probability; it is the average gain per game over many games.
Where it leads: A fair game has expected gain 0: here the prize would need to be £5. Casinos set every game’s expected gain slightly negative for the player.
Three fair coins are tossed. What is the probability of getting at least one head and at least one tail?
Hint
Which outcomes fail?
Second hint
Only HHH and TTT fail.
Full worked solution
Answer: D, 3/4
Of the 8 equally likely outcomes, the only ones without both a head and a tail are HHH and TTT.
So 6 outcomes succeed.
Probability = 6/8 = 3/4 (D).
Why this works: The complement (‘all the same’) has just two outcomes, so subtracting is quickest.
Where it leads: With n coins the answer is 1 − 2/2n. With n dice, ‘at least one of each of the six faces’ needs inclusion–exclusion: the coupon collector problem.
Non-doubles: the product of two different numbers from 1 to 6 is a square only for 1 × 4 = 4. (Checking the other 14 pairs, such as 2 × 3 = 6 or 3 × 6 = 18, none is a square.) So (1, 4) and (4, 1): 2 outcomes.
Probability = 8/36 = 2/9.
Why this works: A product ab is a square when a and b have the same ‘square-free part’: 1 and 4 both have square-free part 1, every other number from 1 to 6 has its own.
Where it leads: Grouping numbers by square-free part is a key idea in problems like ‘choose numbers so that no product is a square’.
A point (x, y) is chosen at random inside the square 0 ≤ x ≤ 2, 0 ≤ y ≤ 2 (every point equally likely). What is the probability that x + y < 1?
Hint
Probability = favourable area ÷ total area.
Second hint
x + y < 1 is a triangle in the corner with legs of length 1.
Full worked solution
Answer: B, 1/8
The square has area 4.
x + y < 1 (with x, y ≥ 0) is the right-angled triangle with corners (0, 0), (1, 0), (0, 1): area 1/2.
Probability = (1/2)/4 = 1/8 (B).
Why this works: For a uniformly random point, probabilities are proportions of area.
Where it leads: Geometric probability solves problems like ‘two people arrive at random within an hour; what is the chance they meet?’ by drawing the region in a square.
The probability of rain on Monday is 0.3. If it rains on Monday, the probability of rain on Tuesday is 0.6; if it does not, the probability of rain on Tuesday is 0.2. What is the probability of rain on Tuesday? (Give a fraction or a decimal.)
Hint
Draw a tree diagram with Monday first.
Second hint
Two routes lead to rain on Tuesday.
Full worked solution
Answer: 0.32
Rain Monday and Tuesday: 0.3 × 0.6 = 0.18.
Dry Monday, rain Tuesday: 0.7 × 0.2 = 0.14.
Total: 0.18 + 0.14 = 0.32.
Why this works: The law of total probability: add the probabilities of every route that leads to the event.
Where it leads: Weather that depends only on yesterday is a Markov chain. In the long run the chance of rain settles to a fixed value: here 1/3.
Box A holds 3 red balls and 1 blue ball. Box B holds 1 red ball and 3 blue balls. A box is chosen at random and a ball taken from it at random. The ball is red. What is the probability that it came from box A?
Hint
Of all the ways to get a red ball, what share come from box A?
Second hint
P(A and red) = 1/2 × 3/4; P(B and red) = 1/2 × 1/4.
Full worked solution
Answer: C, 3/4
P(A and red) = 1/2 × 3/4 = 3/8. P(B and red) = 1/2 × 1/4 = 1/8.
P(red) = 3/8 + 1/8 = 1/2.
P(A | red) = (3/8)/(1/2) = 3/4 (C).
Why this works: Bayes’ rule: compare the routes that produce what you saw. Box A produces red three times as often, so it is three times as likely.
Where it leads: Think of 8 equally likely ‘ball draws’: 4 from each box. Red appears 3 times from A and once from B. Counting like this makes Bayes’ rule intuitive.
A fair die is rolled until a 6 appears. On average, how many rolls does this take (what is the expected number of rolls, including the roll that shows the 6)?
Hint
Let E be the expected number. Think about what happens on the first roll.
Second hint
With probability 1/6 you are done after 1 roll; with probability 5/6 you have used 1 roll and are back where you started.
Full worked solution
Answer: 6
Let E be the expected number of rolls.
After the first roll: with probability 1/6 it is a 6 (total 1 roll); with probability 5/6 you start again, having used 1 roll.
So E = 1 + (5/6)E, giving E/6 = 1 and E = 6.
Why this works: ‘If it fails you are back at the start’ gives an equation for E in terms of itself: first-step analysis.
Where it leads: An event with probability p takes 1/p tries on average. Collecting all six faces takes 6(1 + 1/2 + … + 1/6) = 14.7 rolls on average.
The six letters of the word LETTER are arranged in a random order (all different-looking arrangements equally likely). What is the probability that the two Ts end up next to each other?
Hint
Count all arrangements, then those with TT glued together.
Second hint
All: 6!/(2! 2!) = 180. With TT as one block: 5!/2! = 60.
Full worked solution
Answer: D, 1/3
LETTER has two Ts and two Es: 6!/(2! 2!) = 180 arrangements.
Treat TT as one block: arrange L, E, E, R and the block: 5!/2! = 60.
Probability = 60/180 = 1/3 (D).
Why this works: Gluing the Ts into a block counts exactly the arrangements where they are adjacent.
Where it leads: Quick check: the two Ts occupy 2 of 6 positions, C(6, 2) = 15 equally likely pairs, and 5 of those pairs are adjacent: 5/15 = 1/3.
Four people are chosen at random. Assume each person’s birth month is equally likely to be any of the 12 months, independently. What is the probability that at least two of them were born in the same month?
Hint
Find the probability that all four months are different.
A fair coin is tossed until the first head appears. What is the probability that this takes an even number of tosses?
Hint
P(first head on toss k) = (1/2)k.
Second hint
Add (1/2)2 + (1/2)4 + (1/2)6 + …
Full worked solution
Answer: B, 1/3
P(first head on toss k) = (1/2)k.
P(even) = 1/4 + 1/16 + 1/64 + …, a geometric series with first term 1/4 and ratio 1/4.
Sum = (1/4)/(1 − 1/4) = 1/3 (B).
Why this works: An infinite geometric series adds up to a/(1 − r). Alternatively, P(odd) = 2 × P(even), because each even case is half as likely as the odd case before it.
Where it leads: The second argument shows the first tosser in a ‘first head wins’ game has a 2/3 chance: going first is a real advantage.
A stick of length 1 is broken at a point chosen uniformly at random. What is the probability that the longer piece is at least twice as long as the shorter piece?
Hint
When is the longer piece at least twice the shorter one, in terms of the shorter piece?
Second hint
The shorter piece must be at most 1/3. Where can the break point be?
Full worked solution
Answer: 2/3
If the shorter piece is s, the longer is 1 − s, and 1 − s ≥ 2s means s ≤ 1/3.
The shorter piece is at most 1/3 when the break is within 1/3 of either end: in [0, 1/3] or [2/3, 1].
Total length of these intervals: 2/3, so the probability is 2/3.
Why this works: Translating the condition onto the break point turns it into lengths on the stick.
Where it leads: Breaking a stick at two random points gives three pieces that form a triangle with probability 1/4, a classic geometric probability result.
Why this works: Counting unordered sets and then their number of orderings is safer than listing 27 ordered triples.
Where it leads: Totals 10 and 11 are the most likely with three dice (27 ways each). Galileo explained this to gamblers who had noticed it in practice.